Quotery
Quote #163742

In two days, it’s hard to to get the quality you would normally want for a design project.

Douglas Wilson

About This Quote

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Interpretation

The remark underscores a common constraint in design work: high-quality outcomes usually require time for exploration, iteration, critique, and refinement. By pointing to a two-day window as insufficient, the speaker highlights the trade-off between speed and craft—compressed timelines tend to force premature decisions, reduce experimentation, and limit user/client feedback. Implicitly, it also functions as a caution to clients or managers who expect polished design under unrealistic deadlines, and as a defense of process: good design is not only execution but also thinking, testing, and revising.

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